Dead Narcomoebas will be used as delve to cast Hogaak. It is your only free flying creature, a perk in the Depths match-up. You don't even have to wait one turn to getīack. By order of priority the creatures to exile: Street Wraith, small dredgers, Phantasmagorian (if multiple), Ashen Rider (if multiple), another Ichorid (if there are 4x). Manaless Dredge has plenty of black creatures to get him back. It is simply the best creature for the deck, a recuring You can use Phantasmagorian's ability twice: a second time in response to the first, discarding 6 cards.įor a long time Dredge archetypes have been named after Phantasmagorian easily enables you to discard useful cards sitting in your hand, filling your graveyard faster. You will always want to discard one of these cards at your first end step.īesides a "dredge" card, the other card you want to discard first is We play 1 more Shambling Shell over Golgari Thug because it's green and thus enable SB's The engine selection is quite straightforward, the best "dredge" cards available, including one card so powerful that it's restricted in Vintage. I ran the numbers, with 15 "dredge" cards you'll have 91% "keep" starting hand, and only 84% "keep" with 14 "dredge" cards. Since you always want a "dredge" card in your starting hand and never want to mulligan to discard as soon as possible, you need 15 at least "dredge" cards. ) I think this list has the best chances. I play Manaless Dredge since 2014 and I played all versions: Heavy combo (with Without creatures in play, you (almost) don't play. They are your starting point for everything, casting spells, enabling triggers, etc. Also remember that opponent, after winning the dice roll, has to decide to go or to draw BEFORE drawing his starting hand.Ĭreatures in play are your main ressource, somewhat being similar to lands. "Dredging" literally equals drawing cards. Your first goal is to discard a card at the end of your first turn end step. Playing Manaless Dredge requires expert skill to get the best out of it. Still a combo deck? Because of all of these different attitudes you need to master, the more I play it, the more I understand that Manaless Dredge isn't a beginner's deck. Post-board you'll often have to assume a "control" role before even getting started, and even after that, you'll win by grinding your opponent with a few 1/1s and 2/2s. Winning by annihilating your opponent's hand isn't combo either (it's heavy control). But is it a true and honest combo deck? Winning by overwhelming your opponent with early game 2/2s isn't exactly combo (it's fast aggro). It's difficult to categorize Manaless Dredge. And finally, you will need the psychological attitude to accept losing against some overwhelming permanents. Secondly, you'll need to have an absolute and perfect knowledge of Legacy metagame and each of its decks and archetypes, past and present: it's not a beginner friendly deck. First, you'll need to set aside your natural reflexes of MtG player, like starting every game, wanting a hand full of cards and being OK with sometimes doing absolutely nothing during your turn. However, playing Manaless Dredge is not for everybody. do you like: Drawing 6 cards per turn? Getting legions of creatures for free? Stripping your opponent's hand of cards? Reanimating huge monsters with devastating effects? Winning against fair blue decks? Do you hate: Being mana screwed/flooded? Having your spells countered? Playing the same old and tired deck as anybody? Do you really HATE blue in general? If so, Manaless Dredge is for you! Why should you play Manaless Dredge? Well. If most games will start with the same pattern (draw -> discard -> dredge), they will always be unique in their progress. A Manaless Dredge deck must be thought as a "system", with pumps and drive-belts, gears and throttle. Its philosophy is about breaking parity and bending the rules of MtG way out their original design! The list is built around cards with unique effects that must be carefully mixed to make sure it works. Manaless Dredge doesn't play a single mana source, revolves around the graveyard zone, is all about triggers and its playline is a pure linear dynamic. Just kidding! Beauty of Magic the Gathering rules is allowing this kind of "monstruosity". Magic the Gathering as Richard Garfield intended.
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